Useful information:

There are four types of cards with different HP and damage costs.

Catapult: costs 5 gold and deals 2 damage, 15 HP.

Knight: costs 1 gold and deals 2 damage, 10 HP.

Bow: costs 2 gold and deals 1 damage, 10 HP.

Wall: costs 2 gold and does no damage (function: blocks enemies and tanks), 20 HP.

At the end of each turn, all troops in play lose 1 HP. -Attacked squares flash red at the end of the turn. Example: the bow attacks the 5 squares in front of it.

Enemies:

Goblins that appear randomly and move one square in front of them.

They attack the two squares in front of them before moving forward.

If they encounter an enemy or a wall, they are blocked and cannot move forward until one of them is dead.

If one of them reaches the last line: GAME OVER

You must manage a shop system:

You start with 10 gold.

Killing a goblin gives you 1 gold.

Resetting the shop to renew the available cards costs 2 gold.

You can sell the cards in your hand or the troops in play to recover the money they cost you.

Published 15 hours ago
StatusReleased
PlatformsHTML5, Windows
AuthorsNetha, Mirael Studio, NYALLEK, arnoldafricaus, Vozow_
GenreCard Game
Made withGodot

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WarTiles.zip 35 MB

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